BWC
Architects
BWC_Architects_Blog_Tilte-Graphic.png

Blog

Goings on at the BWC Architecture Studio

Design -> Revit -> Blender -> CNC -> real life!

Here's a sneek peak at a big job we're in the middle of. We're doing a lobby for a local game design company, and we're very excited about it. The overall theme of this lobby is based upon an orginal creative work (a fun PSP game and a neat comic) of this company called 'Death Jr'. It's theme is that you are Death's kid and you've got to save your dad (who's in trouble because of something you did). We loved this image of Death's desk in his study from the comic:

So we proposed to base the reception desk design off of it. We were very excited that the client liked the idea, and we designed and modeled the desk in Revit:


Which formed the majority of the desk. However, we wanted to do some very custom parts for the desk. We mocked up these wings for the front in Revit, but we wanted them to look more carved instead of flat. So I exported the wing from Revit into Blender, and then remodeled it until we liked the look:

And then we exported that model from Blender to the CNC toolpathing software, and then carved it out from a solid chunk of walnut we got from Pals down the street (certified sustainably harvested, Pals rocks). Those extra bits in the model are to save some of the wood, so we're not carving it all away:

Then we sanded and finished the wing. We're very happy in how they came out:

They were a nice touch to the overall desk.

We'll be posting a lot more photos of this when we're done, but here's a sneak peak of what it looks like now:

Jeffrey McGrew